
Plenty of real-world examples have taught us sharp bends attract crashes, and quickly become congested. If you want a bend people can drive around fast, it needs to be really big. Similarly, a sharp bend can be just as bad (if not worse) than a roundabout. Sometimes you need to step back, look at the surrounding land, and consider whether a car (let alone a lorry) can actually climb the slip road you've just drawn. Secondly, when drawing fantasy interchanges, it's easy to completely underestimate just how big a fast-flowing interchange needs to be. Try to imagine how wide the existing roads on the map are, and then how wide your road will be in reality. Depending on the scale, maps will over- or under- exaggerate how wide a road is. The first mistake is to make sure you have enough space for the roads your planning. However, there's not much point if it would be impossible to build in real life. Technically, you can draw anything you like. If your project involves drawing signs, 's road sign fonts will be useful.

You can also use this to fade out your background. layering: this means you can draw a new road without worrying about what it's covering up. eraser: to remove the roads you don't want (remember to match the colour of the background) line and fill tools: for strip maps just the line tool will do for other maps it's best to draw an outline and fill it colour picker: to match the existing colour scheme However the tools you're going to need are:
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To work out exactly how to use your chosen programme you will need to read its manual, or just have a play with it. Whether you have an existing map or a blank canvas, now the good stuff begins. Press this, open your map programme, and paste the results. Towards the top-right corner of your keyboard, look for a key with something like 'PrtSc', next to the functions. Once you have a map you wish to edit, you need to take a screenshot. You may wish to read their policy and work with that. OpenStreetMap has one of the most easy-going copyright restrictions. SABRE cannot take responsibility for problems caused by sharing copyrighted material.

If you're planning on making some fantasy improvements to an existing map, you will struggle to share it without breaking any rules.
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You can use the standard version of Microsoft Paint but you will be missing out on a few features if you do - instead you'd be advised to install a better programme.Īt this stage it's important to note that almost all existing maps are subject to copyright restrictions. Of the most common freeware tools available, the most popular are Paint.NET and Inskape. Plenty of members have created excellent maps using the original version of Microsoft Paint: it just requires a lot of patience!

You will need to try a few programmes and see what works with you. There is no fast-track option for creating a good map. The most common question new members will ask about fantasy maps is "how do I make mine better" and the answer is almost always "spend more time on it".
